The Sims series has always been a game designed for long exercises of sitting down, whether you’re hitting away on your computer or swapping decor ideas with a pal on your sofa. It’s not a difficult game, but it does expect players to get time into its expansive systems built around identity design, home building and decorating, and social simulation. While using new mobile version, released this week, creator Maxis has expertly streamlined the knowledge into something that seems correctly at home on your smartphone.
The Sims Mobile Hack tweaks a few practices. The game uses emoji and your Sims speak perfect British, for example, instead of a mix of gibberish, but it retains the series’s quirky personality. You start by creating and customizing a Sim of your decision, then getting into a “fixer-upper” of a residence. As you slowly but surely renovate and decorate, you’re also in a position to pursue a job and build romantic relationships. Instead of immediately allowing you to go nuts, like the computer or system games, the mobile version gradually starts more building options and opportunities as you get deeper involved with it.
Sims games traditionally include a whole lot of information saved into selections by necessity. If you are working on your home, for example, you have control over the colour of furniture pieces, where you’ll place them, how you’ll angle them, and so forth. Where usually this amounts to a lot of clicking or mousing around, the mobile version makes this process smooth by allowing you to just touch and touch as needed. As someone who spent a long time sighing and grumbling while trying to master using a console controller, the touch controls felt such as a gift. A similar goes for searching for conversations with Sims, directing your Sim to consume or sleep, and so forth. It’s all done with an easy swipe or tap.
The Sims Mobile Cheats gives you access to one Sim to begin and slowly gives you to make additional custom characters; a couple of hours in, I could get a roommate for my original Sim. A regular checklist gives you some basic goals to achieve, like cleaning up your house, while quests offer harder issues, like improving in your job. The game is free-to-play, but will add a timing system that goads you to make in-game purchases because of this. If you send your Sim off to work, it’ll take a few hours to complete; however, you choose to do have the option to “help out” by directing them, therefore reducing enough time they’d usually spend.
For each and every action you escort your Sim to do — like providing espresso at their job, for example — it requires a little bit of their stock energy. Although you can recoup energy through showers, naps, and more, you’re bound to run out if you may spend a lot of time tapping around. If you discover your Sim dragging and you don’t want to fork over the money to feed them a cupcake to increase their energy, you can always leave them to complete jobs at their own pace. It’s similar to the composition that was used in previous spinoffs like The Sims Freeplay plus the The Sims Mobile Hack.
Maxis has successfully pared down a very full series into an accessible, easy-to-play game for your commute or bedtime routine. What it sacrifices in terms of the series’s sandbox play, it creates up for with a more centered experience. I haven’t found ways to drown anyone in a pool yet, but it does scratch the very particular itch that drives me to lust after an electronic furniture set.